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ISSUE:

A challenge that arises when attempting to rotate a normal map in Photoshop is that the software does not consider the direction of the map’s vectors from the RGB channels. As a result, rotating a normal map by 180 degrees in any image processing program will result in an inversion of the normal strength – elements that should protrude will appear recessed and vice versa.

SOLUTION:

After exploring various options, I developed a tool of my own. By utilizing three.js, I am able to apply the original normal map to a plane, rotate the plane, render the plane using a Normal material texture, and the final output takes into account the rotation of the normal map.

Try it for yourself (Updated V2)

Open Normal Map Rotation Tool - V2

Todo

  • Flip Horizontal and Vertical
  • Normal Map Strength
  • …let me know!

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